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After effects how to create rectangle particle pixel sorter
After effects how to create rectangle particle pixel sorter










after effects how to create rectangle particle pixel sorter

Alternately there are options for having the emitter follow AE Comp Lights, other kinds of AE 3D Layers within the same comp, or follow along an AE Mask applied to the filter layer. In order for the particles to reflect the animated history of the Layer Map, this checkbox must be enabled.Įmitter Follow : By default the emitter position is determined by the Pos X/Y and Pos Z parameters. Has Animated Alpha: For an emitter using the shape of Layer Map, the Layer Map may have animated alpha (or luma) properties. Pos X/Y/Z: 3D position coordinates of the emitter.Įmitter Shape: Offers choices for Point, Sphere, Box, or Layer Map. Particle Lifespan, Lifespan Random %: The number of seconds a particle will exist before dying off, and a control for randomizing lifespan between particles. Particle Speed, Speed Random %, Speed Random Dist: Controls for the velocity of the particles, randomizing velocity between particles, and adjusting how the randomness is distributed between particles.

after effects how to create rectangle particle pixel sorter after effects how to create rectangle particle pixel sorter

When Use Comp Camera is enabled, the Built-In Camera group is disabled.īirthrate: The number of particles born per second. Use Comp Camera: When enabled, the filter will display the Cards from the perspective of the enabled AE camera whose track is topmost in the timeline. If enabled, the built-in lights will have priority over AE lights in terms of which lights get used if the total number of lights exceeds 8. It’s possible to use both built-in and AE lights simultaneously. Use Built-in Lights: There are also 3 built-in lights available.

after effects how to create rectangle particle pixel sorter

If there are more than 8 enabled AE lights in the comp it will use the 8 enabled light tracks that are topmost in the timeline. The maximum number of total lights (including built-in and AE lights) the filter can use at once is 8. Use Comp Lights: When enabled, the filter will use AE lights enabled in the comp.

  • Depth of Field Blur determines the amount of blur in front and behind the focus of the camera.
  • Shutter Angle determines the spread of the motion blur when it is enabled.
  • Motion Blur offers various levels of motion blur to simulate camera shutter blur based on movement of the particles or camera.
  • This render mode can be useful for some kinds of effects but does not support particle images with transparency well.
  • Use Particle Intersection allows particles to intersect with each other.
  • Use Source As Mask will use the alpha channel of the layer to which the effect is applied to mask the output of the effect.
  • It can be useful used in relation to other parameters creating varied opacity such as Motion Blur, Opacity Evolution, Random Opacity, etc.
  • Opacity Boost can be used to uniformly adjust the overall opacity of the particles.
  • Also, using a higher AA setting will result in a somewhat slower render than using a lower AA setting so AA should only be set as high as is visually necessary to smooth the effect. Anti-Aliasing can slow down the responsiveness of working with the effect and so by design the plugin will not apply any Anti-Aliasing when the layer the effect is applied to is set to Draft mode.

    AFTER EFFECTS HOW TO CREATE RECTANGLE PARTICLE PIXEL SORTER PLUS

    FunctionīCC filters come with a library of factory installed presets plus the ability to create your own custom presets and preview them with the BCC FX Browser™.īCC filters also include common controls that configure global effect preferences and other host-specific effect settings.įor more information about working with presets and other common controls, Click Here.Īnti-Aliasing is a smoothing process that applies to 3D and alpha edges in the effect if they appear jagged. This OpenGL based filter is hardware assisted for enhanced render performance. Users of Adobe After Effects can take advantage of the filters built-in support for AE native camera and lighting systems to generate dramatic scene fly-throughs and for non-AE users, the filter includes it’s own built-in 3D camera and lighting options. The BCC Particle Emitter 3D filter enables the generation of particle stream effects, and can be used to create a large variety of natural occurring effects such as smoke, fog, clouds, dust, fireworks, swarming bees etc etc.












    After effects how to create rectangle particle pixel sorter